Suuhna'taj (City)

About Suuhna'taj
City Name: Suuhna'taj

Name Meaning: Jewel of the Dunes

History: Once destroyed by the Uragi'Sehkt, the city of Suuhna'taj was rebuilt into a large, sandstone city, walled off from the harsh sandstorms of the desert and the rampaging of other tribes. Now there are large pylons where the Phenx warriors will stand watch (in shifts), intricately carved and beset with jewels to catch the sun and blind oncoming pillagers who would try to invade their lands.

Banner: Pictured to the right. City Colors/Meanings: Symbol: Pictured under the banner. Geography/Landscape: The surrounding areas outside of the city walls are grasslands, which lead into high dunes and desert land, which is plagued by harsh sandstorms. The grasslands have been irrigated and turned into fertile farmland, where they grow crops for their city.
 * Orange: Wealth, Youth, Passion, Anger.
 * Teal: Spiritual Healing, Protection, Serenity.

Water Source: A wide river to the south, and a lake to the west of the city, surrounded by prime water sources, both fresh and saltwater.

City Layout/Roads: See map.

Population: 29,039 (85% Phenx, 10% Sehkt, 5% Other)

Race(s) within City: Uragi'Phenx, Aparturi (a few, 1,209).

Number of Districts (Names as well): Pending.

Political, Economical, and Resource Details
Government Type: Democracy.

Economy Type: Trade and bartering based, import and export.

Money System:  Garuush [1GP is equal to about $50], Saahnk [1SP is equal to about $25], Coora [1CP is equal to about $10], Tuuhl [1TlP is equal to about $5], and Suraahs [1SrP is equal to about $1].

Resources: Water supply, Fertile Farmlands and fresh grown crops, animals, metal mines to the south, fishing in the rivers, food production (primarily hunted meat and cheeses).

Products: Weapons/Blacksmith Tools and Armor, Textiles, Gold, Jewelry, Leather, Dyes, Chariots/Vehicles.

Imports: Textiles, Plants/Vegetation, Medicines, Mineral Fuels, Animals.

Exports: Plants/Vegetation, Meat, Textiles, Ingots/Marble, Medicines, Animals [Aparture, Domesticated].

Buildings: Housing, a temple to the deities, schools, alchemical buildings, libraries, stores, work buildings.

Armed Forces/Protection: City Guards

Public Spaces: Marketplace, temple, artisan quarters, pools, gardens,

Guilds: Artisan Guild, Dancer/Performer Guild, Scholar's Guild, Hunter's Guild, Alchemical Guild, Thieves' Guild, Merchant Guild.

Religious Places/Magic Sites/Monuments: Temple of Rii'aaht (Worship), Monument to Queen Ariis'tuuh.

Transportation: Public, Underground Train, Feet, Mounts, Flying, Chariots.